Category: The Colony

Modeling birth rate

Here’s an interesting question: how fast will Frasgird grow due to both birth rate and immigration? It strikes me that — absent both enabling technology and some sort of incentives — birth rate per se is going to be pretty low, perhaps at the rate of 5 live births per thousand women per year (which […]

Modeling and presenting rings

I mentioned in an earlier post the concept of the rings around the core colony being concentric circles. However, I am currently doing some prototyping in Java of the colony modeling code and have been looking at a simpler approach. One involves using 2×1 rectangles forming concentric square rings around the colony core. Here’s what I drew […]

Modeling and representing the colony

I believe the modeling of Frasgird itself should be slightly abstract but still present some sort of graphic representation. We don’t need or want a SimCity-level model (though it might look cool). I’m not even sure we need/want one on level of the original Sundog, where you can drive/walk around the city, because I’m not […]