Category: Modeling

Modeling and representing the colony

I believe the modeling of Frasgird itself should be slightly abstract but still present some sort of graphic representation. We don’t need or want a SimCity-level model (though it might look cool). I’m not even sure we need/want one on level of the original Sundog, where you can drive/walk around the city, because I’m not […]

Modeling genetic diversity

One of the factors in achieving the main goal of Frasgird — survival of the human race — is creating a population in the colony with sufficient genetic diversity (and size) to allow it to progress. One of the backstory assumptions is that the various scattered human settlements (almost all of which are on predominantly […]