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Sundog: Frozen Legacy (excerpts)

Excerpts from Sundog: Frozen Legacy (A Frasgird Novel), by Bruce F. Webster (forthcoming) Interlude: In which some things are explained to the reader Once humanity started looking – really looking – at the stars and realized that they could (and did) hold vast numbers of worlds, too, the question came: where is everyone? If humanity […]

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Frasgird: The Game (start here)

Events culminate in a process often referred to as frašgird, the final transfiguration of the cosmos, when the forces of evil (and hence dualism) will be eliminated. — Religions of the Ancient World: A Guide (Sarah Iles Johnston, 2004, Harvard College) Several hundred years ago, forewarned of pending disaster, a fragment of humanity scattered from […]

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History

Old design notes

By on June 8, 2015 in Game Design, History, Main, Modeling with No Comments

I am transcribing here entries from two notebooks: “Collected Algorithms (& Other Notes)” started 21 May 1981 “Ideas & Thoughts / NOTES” started 17 Dec 1981 I only have a few entries from the first one, which really does have mostly algorithms, either in pseudo-code or implemented in some specific language (anyone need a binary […]

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More historical background

By on April 24, 2015 in Backstory, History, Settings with No Comments

[Based on an e-mail I sent to BruceH on 4/22/15] I’ve actually been laying out the background for the Sundog novel (and by extension Frasgird) for several years. The multiverse/jitter cycle is an essential aspect of reality; in the novels, it helps account for the matter/anti-matter imbalance, for the non-uniform structure (supergroups of galaxies, etc.) […]

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