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Sundog: Frozen Legacy (excerpts)

Excerpts from Sundog: Frozen Legacy (A Frasgird Novel), by Bruce F. Webster (forthcoming) Interlude: In which some things are explained to the reader Once humanity started looking – really looking – at the stars and realized that they could (and did) hold vast numbers of worlds, too, the question came: where is everyone? If humanity […]

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Frasgird: The Game (start here)

Events culminate in a process often referred to as frašgird, the final transfiguration of the cosmos, when the forces of evil (and hence dualism) will be eliminated. — Religions of the Ancient World: A Guide (Sarah Iles Johnston, 2004, Harvard College) Several hundred years ago, forewarned of pending disaster, a fragment of humanity scattered from […]

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Other Games

Lessons from XCOM: Enemy Within

XCOM: Enemy Unknown/Enemy Within has easily been my favorite game of the past 10 years. Unlike a lot of XCOM fans, I don’t play it as a roguelike game (high odds of failure; permadeath of character); as I mentioned in a previous post, I tend to focus on building interesting teams. But there’s a problem: once I’ve […]

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Lessons learned from Fallout Shelter

By on June 23, 2015 in Game Design, Main, Other Games with 1 Comment

I have been playing Fallout Shelter for about a week now. While it’s been fun, that enjoyment is facing diminishing returns, and I’m pretty close to uninstalling it and setting the game down for a while. It’s worth talking about some of the reasons why, since they represented issues I want to avoid in Frasgird. […]

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Fallout Shelter (Bethesda Softworks)

By on June 16, 2015 in Game Design, Main, Other Games with No Comments

Yesterday (6/15), Bethesda Softworks announced — and released — Fallout Shelter for iOS. Being a fan of the Fallout games, I downloaded and started playing it, and was immediately struck by the similarities between it and my proposed design for Frasgird. Like Frasgird, you are in charge of a single community — an underground “vault” […]

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