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As mentioned, I have started doing some coding in order to prototype the actual game design and underlying models of Frasgird. I’m going this in NetBeans (and writing in Java). Here’s what the dashboard looks like as of this afternoon (you can click on it for a clearer, larger view):
The colony map is the area on the right. This current prototype assumes a full core ring (the four squares in the middle with a gray background), one “open” ring (the white squares), and a concentric set of unavailable (as of yet) rings (blue squares). For the core ring, H = colony headquarters, F = landing field, W = warehouse, and H = housing.
Right now, I have several directions in which I am likely to go (all of which would be at the simple prototype level):
Stay tuned. ..bruce..